AN ASYMMETREC STEALTH GAME Infiltrate the heavily guarded office of a super villian. You will recover a stolen painting from the private collection of Dr Craw with the help of a friend who watches a hacked security feed to guide you through a maze of robots who want nothing more than to give you a big crushing robot hug. You might not like it. Avoiding detection is mission critical.

THE TEAM

Producer.............................................................................Quinlin Schultz

Artists................................................................................. Nick Criscuolo

Programmers...................Mehedi Ahmed, Noah Cohen, Josiah Erikson

Audio Designer...................................................................Josiah Erikson

Game Design............................................................................Ben Tapper

 

CURRENT STATE OF THE GAME


- Feature complete and functional with win condition

- Still need fine tuning of variables to hit that sweet spot of difficulty

- Guard models and animations built but not implemented

because they broke the game when inserted

 

 

ADVICE TO FUTURE DEVELOPMENT PEOPLES

 

- Playtesting doesn't need to be slowly iterated. You can playtest repeatedly for smaller improvements as opposed to making

tons of changes then doing tons of playtesting.

- Test your build early. It might not work.

- You can do this. We believe in you!

 

 

 

 

ACCESS THE REPOSITORY OF ALL PROJECT FILES

DOWNLOAD

THE GAME