ENEMY ANIMATION
EARLY GAMEPLAY
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Producer..........................................................................Aidan Alice West
Artists...........................................................Maria Lopez, Nick Criscuolo
Programmers.....................Mehedi Ahmed, Paul Calande, Josiah Erikson
Audio Designer....................................................................Josiah Erikson
Game Design.............................................................................Everybody
WHERE WE ARE AND WHERE WE WOULD GO
The game is in a highly playable state with all the crucial components included. You can climb walls, avoid the enemies, shoot the rope/node gun to add more climbing options. You can pick up crystals that emit light and you are directed to navigate the cave system by level design and proceed to the end condition which is locating the Constellation treasure. The game could use polish of graphic asset implementation and some additional mechanics such as different crystal types that do different things
and a jumping system.
ADVICE AND LESSONS LEARNED
Generate placeholder graphics as quickly as possible if level design is a significant portion of your game design. Communication is key. Make sure questions, announcements, and concerns get said in front of the whole team. Know when to stop implementing and start refining.